- Title
- Developing simulations in multi-user virtual environments to enhance healthcare education
- Creator
- Rogers, Luke
- Date
- 2011
- Type
- Text; Journal article
- Identifier
- http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/58092
- Identifier
- vital:4102
- Identifier
-
https://doi.org/10.1111/j.1467-8535.2010.01057.x
- Identifier
- ISSN:0007-1013
- Abstract
- Computer-based clinical simulations are a powerful teaching and learning tool because of their ability to expand healthcare students' clinical experience by providing practice-based learning. Despite the benefits of traditional computer-based clinical simulations, there are significant issues that arise when incorporating them into a flexible, co-operative and collaborative learning environment. Unlike traditional technologies; immersive multi-user virtual environments such as Second Life can incorporate comprehensive learning materials with effective learning strategies, allowing healthcare students to obtain a simulated clinical experience in an immersive social environment. The purpose of this research was to investigate how a simulation could be optimised in Second Life to encourage teamwork and collaborative problem solving based on the habits, experiences and perceptions of nursing students towards Second Life as a simulation platform. The research was conducted by placing groups of nursing students in separate locations and exposing them to a series of clinical simulation developed in Second Life. The simulation involved a series of problem-based scenarios, which incorporated concepts of technical skills, patient interaction, teamwork and situational awareness. Using qualitative feedback from a series of evaluative case studies, the study determined good practices and issues involved with a virtual computer-based clinical simulation. A common theme which emerged from this research, which is discussed in this paper, was the student's ability to work in an artificial social structure where they could actively co-construct mental models of technical and interpersonal skills through experiencing human interaction in a computer-based simulated environment. British Journal of Educational Technology © 2010 Becta.
- Relation
- British Journal of Educational Technology Vol. 42, no. 4 (2011), p. 608-615
- Rights
- Copyright British Educational Research Associations
- Rights
- This metadata is freely available under a CCO license
- Subject
- Specialist Studies In Education; Clinical experience; Clinical simulation; Collaborative learning environment; Collaborative problem solving; Comprehensive learning; Educational technology; Effective learning; Good practices; Health care education; Human interactions; Immersive; Interpersonal skills; Mental model; Multi-user virtual environment; Nursing students; Patient interaction; Practice-based learning; Problem-based; Qualitative feedback; Second Life; Simulated environment; Simulation platform; Situational awareness; Social environment; Social structure; Teaching and learning; Technical skills; Education computing; Engineering research; Human computer interaction; Medical computing; Nursing; Virtual reality; Students
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