Understanding the motives of Malware creators
- Authors: Van Beveren, John , Falkinder, Samuel
- Date: 2005
- Type: Text , Conference paper
- Relation: Paper presented at the 2005 International Academy of E-Business Conference, San Francisco, USA : 24th March, 2005
- Full Text: false
- Reviewed:
- Description: E1
- Description: 2003001270
A filled function method for box-constrained system of nonlinear equations
- Authors: Wu, Zhiyou , Mammadov, Musa , Bai, Fusheng
- Date: 2006
- Type: Text , Conference paper
- Relation: Paper presented at APCCAS 2006. IEEE Asia Pacific Conference on Circuits and Systems, Singapore : 4th -7th Dececmber, 2006 p. 623-626
- Full Text: false
- Reviewed:
- Description: In this paper, we present a global optimization method based on the filled function method to solve systems of nonlinear equations. Formulating a system of nonlinear equation into an equivalent global optimization problem, we manage to find a solution or an appropriate solution of the system of nonlinear equations by solving the formulated global optimization problem. A novel filled function method is proposed to solve the global optimization problem. Two numerical examples are presented to illustrate the efficiency of this method.
- Description: E1
- Description: 2003001840
The model driven architecture : No easy answers
- Authors: Pokorny, Timothy
- Date: 2005
- Type: Text , Conference paper
- Relation: Paper presented at SimTect 2005: Simulation - fulfilling the promise, successes and visions for the road ahead, Sydney, Australia : 9th -12th May, 2005
- Full Text: false
- Reviewed:
- Description: The problems involved in the development of distributed simulation are varied and many. Solving these problems has been the topic of much research with one particular approach proving to be extremely popular: the Model Driven Architecture (MDA). Proposed by the Object Management Group (OMG), the MDA has been promoted as the cure to all the problems facing modern software development. Targeting the complexity of current software development techniques, the MDA is advertised as an evolutionary shift in the way software is created. Despite the bountiful and vivid claims made in the many corners of industry and academia, the MDA provides no easy answers. With a flavour distinctly reminiscent of the push towards CASE tools that occurred through the 1980s, to a large extent, the MDA presents to the world a pair of rose coloured glasses through which software development is reduced to an exercise in diagram drawing. While the advantages of such an approach are numerous, it also presents many disadvantages. Where a cure to development complexity is sought, a new form of complexity is introduced. The advantages of the MDA have been documented in numerous works, within both the modelling and simulation community and the wider software development population. This paper seeks to raise awareness of the often-ignored problems involved with the MDA by taking a critical look at the motivation, claims and processes involved.
- Description: E1
- Description: 2003001439
A computable theory for learning Bayesian networks based on MAP-MDL principles
- Authors: Pan, Heping , McMichael, Daniel
- Date: 2005
- Type: Text , Conference paper
- Relation: Paper presented at Workshop on Learning Algorithms for Pattern Recognition in conjunction with the 18th Australian Joint Conference on Artificial Intelligence AI'05, Sydney : 5th - 9th December, 2005 p. 769-776
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- Reviewed:
- Description: E1
- Description: 2003001442
Cordial labelling of butterfly networks and mesh of trees
- Authors: Miller, Mirka , Rajan, Bharati , Rajasingh, Indra , Manuel, Paul
- Date: 2006
- Type: Text , Conference paper
- Relation: Paper presented at AWOCA 2006, 17th Australasian Workshop on Combinatorial Algorithms, Uluru, Australia : 13th July, 2006
- Full Text: false
- Reviewed:
- Description: E1
- Description: 2003001646
Services for third and fourth generations : Technologies and implications
- Authors: Patel, Keyurkumar , Singh, Vijay
- Date: 2003
- Type: Text , Conference paper
- Relation: Paper presented at the International Conference on Computer, Communication and Control Technologies Conference 2003, Orlando, USA : 31st July 2003
- Full Text: false
- Reviewed:
- Description: E1
- Description: 2003000347
A general purpose visualization architecture for distributed simulation
- Authors: Fraser, Michael , Stratton, David
- Date: 2004
- Type: Text , Conference paper
- Relation: Paper presented at SimTect 2004: the Ninth Simulation Technology & Training Conference, Canberra : 24th May, 2004
- Full Text: false
- Reviewed:
- Description: E1
- Description: 2003000857
Delivering mainstreet.au.com functionality through 'local' community portals
- Authors: Thompson, Helen
- Date: 2002
- Type: Text , Conference paper
- Relation: Paper presented at the 2002 Information technology in Regional Areas Conference, Rockhampton, Australia : 27th - 29th August, 2002
- Full Text: false
- Reviewed:
- Description: E1
- Description: 2003000240
Implementation of wireless technology in a highly mobile organisation : Challenges and issues
- Authors: Patel, Keyurkumar , McCubben, Steve
- Date: 2004
- Type: Text , Conference paper
- Relation: Paper presented at SCI 2004: The 8th World Multi-Conference on Systemics, Cybernetics and Informatics, Orlando, USA : 18th - 21st July, 2004
- Full Text: false
- Reviewed:
- Description: E1
- Description: 2003000822
An interaction framework for scenario-based three dimensional environments
- Authors: Macfadyen, Alyx , Stranieri, Andrew , Yearwood, John
- Date: 2006
- Type: Text , Conference paper
- Relation: Paper presented at IE 2006, the 3rd Australasian Conference on Interactive Entertainment, Perth : 4th December, 2006
- Full Text:
- Reviewed:
- Description: Although popular and engaging, three dimensional environments are rarely deployed to depict strong narratives involving complex characters engaged in reasoning. The design of three dimensional environments rich in narrative and character depth can be facilitated with a detailed representation of interactions between characters. However, the representation of interaction in current 3D development environments such as game engines is quite basic. This work advances a scheme for representing interactions that integrates a representation of semantics from linguistics called FrameNet with conceptualizations of drama and narrative by Georges Polti and Joseph Campbell. The resulting interaction frame facilitates the design of 3D environments by providing designers rich, yet standard elements that include spatial and temporal data, with which to represent complex interactions in 3D environments. This has application for the authoring of dynamically generated interactive narrative environments.
- Description: E1
- Description: 2003001839
Building a digital business network : ICT partnering in regional Australia
- Authors: Braun, Patrice
- Date: 2002
- Type: Text , Conference paper
- Relation: Paper presented at the Electronic Networking 2002 - Building Community Conference, Melbourne : 3rd - 5th July, 2002
- Full Text: false
- Reviewed:
- Description: E1
- Description: 2003000253
Texture feature extraction and classification by combining statistical and neural based technique for efficient CBIR
- Authors: Kulkarni, Siddhivinayak , Kulkarni, Pradnya
- Date: 2012
- Type: Text , Conference paper
- Relation: 2012 Int. Conf. on MulGraB 2012, the 2012 Int. Conf. on BSBT 2012, and the 1st Int. Conf. on Intelligent Urban Computing, IUrC 2012, Held as Part of the Future Generation Information Technology Conference, FGIT 2012 Vol. 353 CCIS, p. 106-113
- Full Text:
- Reviewed:
- Description: This paper presents a technique based on statistical and neural feature extractor, classifier and retrieval for real world texture images. The paper is presented into two stages, texture image pre-processing includes downloading images, normalizing into specific rows and columns, forming non-overlapping windows and extracting statistical features. Co-occrance based statistical technique is used for extracting four prominent texture features from an image. Stage two includes, feeding of these parameters to Multi-Layer Perceptron (MLP) as input and output. Hidden layer output was treated as characteristics of the patterns and fed to classifier to classify into six different classes. Graphical user interface was designed to pose a query of texture pattern and retrieval results are shown. © 2012 Springer-Verlag.
- Description: 2003010656