- Title
- Effects of a feint on reactive agility performance
- Creator
- Henry, Greg; Dawson, Brian; Lay, Brendan; Young, Warren
- Date
- 2012
- Type
- Text; Journal article
- Identifier
- http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/34872
- Identifier
- vital:4634
- Identifier
-
https://doi.org/10.1080/02640414.2012.671527
- Identifier
- ISSN:0264-0414
- Abstract
- This study compared reactive agility between higher-standard (n = 14) and lower-standard (n = 14) Australian footballers using a reactive agility test incorporating a life-size video image of another player changing direction, including and excluding a feint. Mean agility time in the feint trials was 34% (509 ± 243 ms; p < 0.001; effect size 3.06) longer than non-feint trials. In higher-standard players, agility time was shorter than for lower-standard players in both feint (114 ± 140 ms; p = 0.18; effect size 0.52; likely beneficial) and non-feint (32 ± 44 ms; p = 0.22; effect size 0.47; possibly beneficial) trials. Additionally, the inclusion of a feint resulted in movement time increasing over three times more in the lower-standard group (197 ± 91 ms; p = 0.001; effect size 1.07; almost certainly detrimental) than the higher-standard group (62 ± 86 ms; p = 0.23; effect size 0.66; likely detrimental). There were weak correlations between the feint and non-feint trials (r = -0.13-0.14; p > 0.05), suggesting that reactive agility involving a feint is a unique skill. Also, higher-standard players are more agile than their lower-standard peers, whose movement speed deteriorates more as task complexity increases with the inclusion of a feint. These results support the need for specific training in multi-turn reactive agility tasks. © 2012 Copyright Taylor and Francis Group, LLC.
- Relation
- Journal of Sports Sciences Vol. 30, no. 8 (2012), p. 787-795
- Rights
- Copyright Taylor and Francis Group, LLC.
- Rights
- This metadata is freely available under a CCO license
- Subject
- 1106 Human Movement and Sports Science; Australian football; Decision-making; Movement time; Performance-standard
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