Description:
Davis and Sumara (2003) argue that differences between commonsense assumptions about learning and those upon which constructivism rests present a significant challenge for the fostering of constructivist approaches to teaching in schools. Indeed, as Rink (2001) suggests, initiating any change process for teaching method needs to involve some understanding of the theories supporting it. Although there has been considerable discussion about constructivism in the physical education literature over the past decade, there has been less attention paid to the assumptions about learning and knowledge that underpin it. This article makes a contribution toward redressing this oversight in the literature by examining the epistemology and assumptions about learning that constructivist theories of learning rest upon. Drawing on the work of Davis and Sumara (2003), I suggest that the term "complex" learning theories may offer a more useful description of the sometimes confusing range of constructivist approaches. I provide examples of, and suggestions for, the application of constructivism in practice and within which the body forms a prominent theme.
Description:
Game Sense is an exciting and innovative approach to coaching and physical education that places the game at the heart of the session. It encourages the player to develop skills in a realistic context, to become more tactically aware, to make better decisions and to have more fun. Game Sense is a comprehensive, research-informed introduction to the Game Sense approach that defines and explores key concepts and essential pedagogical theory, and that offers an extensive series of practical examples and plans for using Game Sense in real teaching and coaching situations
Description:
The rapid growth of research on Teaching Games for Understanding (TGfU) over the past decade has paid little attention to research methodology. This paper redresses this lack of attention to research methods and reports on a study conducted on children's personal experiences of Game Sense. The study focuses on the use of year six students' drawings as the primary source of data. Using this data we examine the affective dimensions of learning in a unit of work on cricket that was taught using a Game Sense approach. The children's drawings were used as a meaning making activity and then later used in a research interview where they provided the stimulus for children to discuss their attitudes and feelings toward their cricket experience. By adopting an interpretive approach the study gained insight into students' experiences and reports specifically on the impact Game Sense pedagogy had on the students with the least positive attitudes toward sport. Both the methodological innovation of the study and the positive impact upon the affective dimension of learning are discussed.