- Title
- Video game classification in Australia : Does it enable parents to make informed game choices for their children
- Creator
- Ross, Julie
- Date
- 2016
- Type
- Text; Thesis; PhD
- Identifier
- http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/160416
- Identifier
- vital:12191
- Identifier
- https://library.federation.edu.au/record=b2713090
- Abstract
- If Australian video game classification does not warn of all classifiable elements, parents may be making game choices that inadvertently expose their child to content that may be deemed inappropriate. Research shows that classification in the United States of America (USA) does not always warn of all elements, and to date there has been no comparable research in Australia. This research explored issues surrounding video game classification in Australia, and whether parents feel that provides enough information for them to make informed game choices, by asking the following questions: 1. Does video game classification in Australia provide enough information for parents to make informed decisions about what games their children play? 2. What are the factors that may prevent parents from protecting children from inappropriate content in video games? To answer the first question, a content analysis compared the classification given to video games classified ‘MA15+’ in Australia during the years 2009 - 2010 with their overseas counterparts. Results showed that a substantial number of video games in Australia carry different classification information than those overseas. To answer the second question, a mixed-methods questionnaire surveyed parents of children who played video games to explore issues surrounding video game classification, and the role it plays when making game choices for children. A quasi-longitudinal process within the questionnaire explored the effect that more detailed information has on game choices. Results showed that some parents use classification to assist them with choosing games for their child, but when presented with more information some parents will make different choices. Factors which may prevent parents from protecting their child from inappropriate content in video games were also identified. The Protection Motivation Theory underpinning this research was modified to produce the Vigilant Protection Motivation Theory. Overall, this research suggests that parents in Australia may not have enough information to make appropriate game choices.; Doctor of Philosophy
- Publisher
- Federation Business School
- Rights
- Copyright Julie Ross
- Rights
- Open Access
- Rights
- This metadata is freely available under a CCO license
- Subject
- Video game classification; Australia; Parental decision making; Child protection
- Full Text
- Thesis Supervisor
- Miller, Charlynn
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