Dramatic level analysis for interactive narrative
- Authors: Macfadyen, Alyx , Stranieri, Andrew , Yearwood, John
- Date: 2008
- Type: Text , Conference paper
- Relation: Paper presented at NILE 2008: 5th International Conference on Narrative and Interactive Learning Environments, Edinburgh, Scotland : 6th-8th August 2008 p. 17-22
- Full Text:
- Description: In interactive 3D narratives, a user’s narrative emerges through interactions with the system and embodied agencies (characters) mediated through the 3D environment. We present a methodology that identifies and measures four factors in interactive narrative where agency is present. We describe a technique for measuring drama, agency and engagement and compare the centrality of a designed interactive narrative with the emergent participatory narrative. This methodology has application as an analytic device for any interactive narrative where agency is fundamental. The adoption of the FrameNet semantic resource and the interpretation of interaction in narrative, situate this work in the domain of 3D interactive narratives, mixed and augmented realities and polymorphic narratives that cross forms of media.
- Description: 2003006540
A web-based Narrative construction environment
- Authors: Yearwood, John , Stranieri, Andrew , Osman, Deanna
- Date: 2008
- Type: Text , Conference paper
- Relation: Paper presented at NILE 2008: 5th International Conference on Narrative and Interactive Learning Environments, Edinburgh, Scotland : 6th-8th August 2008 p. 78-81
- Full Text:
- Description: This paper describes a web-based environment for constructing narrative from story snippets contributed by a community of interest. The underlying model uses an argument based structure to infer the next event in the narrative sequence. The approach makes use of both events and higher level story elements derived from Polti’s dramatic situations. Dramatic situations used are consistent with a theme, and events are generally constrained by the dramatic situation. The narrative generated is a function of the event history, the dramatic situations chosen and the plausible inferences about next events that are contributed by a community of interest in the theme. At this stage, a player’s actions are simulated using a random selection from a set and the implementation of a nonsense filter. Example outputs from the system are provided and discussed.
- Description: 2003006499
Narrative-based interactive learning environments from modelling reasoning
- Authors: Yearwood, John , Stranieri, Andrew
- Date: 2007
- Type: Text , Journal article
- Relation: Educational Technology and Society Vol. 10, no. 3 (2007), p. 192-208
- Full Text:
- Reviewed:
- Description: Narrative and story telling has a long history of use in structuring, organising and communicating human experience. This paper describes a narrative based interactive intelligent learning environment which aims to elucidate practical reasoning using interactive emergent narratives that can be used in training novices in decision making. Its design is based on an approach to generating narrative from knowledge that has been modelled in specific decision/reasoning domains. The approach uses a narrative model that is guided partially by inference and contextual information contained in the particular knowledge representation used, the Generic/Actual argument model of structured reasoning. The approach is described with examples in the area of critical care nursing training and positive learning outcomes are reported. © International Forum of Educational Technology & Society (IFETS).
- Description: C1
- Description: 2003002522