Your selections:
A methodology for the analysis of interactive narrative environments : a four-factor framework
Managing privacy, trust, security, and context relationships using weighted graph representations
- Skinner, Geoff, Miller, Mirka
Massively multiplayer online role-playing games : The past, present, and future
- Achterbosch, Leigh, Pierce, Robyn, Simmons, Gregory
Dramatic flow in interactive 3D narrative
- Macfadyen, Alyx, Stranieri, Andrew, Yearwood, John
A heuristic algorithm for solving the minimum sum-of-squares clustering problems
Adding thermal information to multisensory input in simulated environments
- Van Doorn, George, Richardson, Barry, Symmons, Mark, Wells, Jonathan
Virtual worlds : A new window to healthcare education
The factor structure of cybersickness
Technology and the evolution of clinical methods for stuttering
- Packman, Ann, Meredith, Grant
Developing simulations in multi-user virtual environments to enhance healthcare education
What's in a name? Clarifying the nomenclature of virtual simulation
- Cant, Robyn, Cooper, Simon J., Sussex, Roland, Bogossian, Fiona
Modified self-organising maps with a new topology and initialisation algorithm
- Mohebi, Ehsan, Bagirov, Adil
Actors and avatars : why learners prefer digital agents
An efficient force-feedback hand exoskeleton for haptic applications
Using virtual simulation to teach evidence-based practice in nursing curricula : a rapid review
- Cant, Robyn, Cooper, Simon, Ryan, Colleen
Effectiveness of 360° virtual reality and match broadcast video to improve decision-making skill
- Kittel, Aden, Larkin, Paul, Elsworthy, Nathan, Lindsay, Riki, Spittle, Michael
Motor imagery and action observation: A case for the integration of 360°VR
- Lindsay, Riki, Kittel, Aden, Spittle, Michael
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