A review of agility : Practical applications for strength and conditioning
- Young, Warren, Farrow, Damian
- Authors: Young, Warren , Farrow, Damian
- Date: 2006
- Type: Text , Journal article
- Relation: Strength and Conditioning Journal Vol. 28, no. 5 (2006), p. 24-29
- Full Text:
- Reviewed:
- Description: Agility is an important component of many sports but has not been extensively researched. The various components that contribute to agility performance are discussed and training guidelines are provided. There appears to be limited transfer to agility performance from straight sprint training as well as from general strength training. The principle of training specificity is emphasized to achieve maximum transfer to on-field performance.
- Description: C1
- Description: 2003002120
- Authors: Young, Warren , Farrow, Damian
- Date: 2006
- Type: Text , Journal article
- Relation: Strength and Conditioning Journal Vol. 28, no. 5 (2006), p. 24-29
- Full Text:
- Reviewed:
- Description: Agility is an important component of many sports but has not been extensively researched. The various components that contribute to agility performance are discussed and training guidelines are provided. There appears to be limited transfer to agility performance from straight sprint training as well as from general strength training. The principle of training specificity is emphasized to achieve maximum transfer to on-field performance.
- Description: C1
- Description: 2003002120
Caffeine, carbohydrate, and cooling use during prolonged simulated tennis
- Hornery, Daniel, Mujika, Inigo, Young, Warren, Farrow, Damian
- Authors: Hornery, Daniel , Mujika, Inigo , Young, Warren , Farrow, Damian
- Date: 2007
- Type: Text , Journal article
- Relation: International Journal of Sports Physiology and Performance Vol. 2, no. 4 (2007), p. 423-438
- Full Text:
- Reviewed:
- Description: Purpose: To determine the effects of prolonged simulated tennis on performance and the ergogenic potential of caffeine, carbohydrates, and cooling. Methods: Twelve highly trained male tennis players (age 18.3 ± 3.0 y, height 178.8 ± 8.5 cm, body mass 73.95 ± 12.30 kg, mean ± SD) performed 4 simulated matches (2 h 40 min) against a ball machine on an indoor hard court. The counterbalanced experimental trials involved caffeine supplementation (3 mg/kg), carbohydrate supplementation (6% solution), precooling and intermittent cooling, and placebo control. Physiological markers (core temperature, heart rate, blood lactate, and blood glucose), subjective responses (ratings of perceived exertion and thermal sensation), stroke velocity and accuracy, serve kinematics, and tennis-specific perceptual skill quantified the efficacy of interventions. Results: Significant effects of time (P < .01) reflected increased physiological demand, reduced serve velocity and ground-stroke velocity and accuracy, and a slowing of the serve racket-arm acceleration phase. Caffeine increased serve velocity (165 ± 15 km/h) in the final set of the match (P = .014) compared with placebo (159 ± 15 km/h, P = .008) and carbohydrate (158 ± 13 km/h, P = .001) conditions. Carbohydrate and cooling conditions afforded physiological advantage (increased blood glucose, P < .01, and reduced preexercise thermal sensation, P < .01) but did not affect performance relative to the placebo condition. Conclusions: Prolonged simulated tennis induced significant decrements in tennis skills. Caffeine supplementation partly attenuated the effects of fatigue and increased serve velocity. In contrast, carbohydrate and cooling strategies had little ergogenic effect on tennis performance.
- Description: C1
- Description: 2003005648
- Authors: Hornery, Daniel , Mujika, Inigo , Young, Warren , Farrow, Damian
- Date: 2007
- Type: Text , Journal article
- Relation: International Journal of Sports Physiology and Performance Vol. 2, no. 4 (2007), p. 423-438
- Full Text:
- Reviewed:
- Description: Purpose: To determine the effects of prolonged simulated tennis on performance and the ergogenic potential of caffeine, carbohydrates, and cooling. Methods: Twelve highly trained male tennis players (age 18.3 ± 3.0 y, height 178.8 ± 8.5 cm, body mass 73.95 ± 12.30 kg, mean ± SD) performed 4 simulated matches (2 h 40 min) against a ball machine on an indoor hard court. The counterbalanced experimental trials involved caffeine supplementation (3 mg/kg), carbohydrate supplementation (6% solution), precooling and intermittent cooling, and placebo control. Physiological markers (core temperature, heart rate, blood lactate, and blood glucose), subjective responses (ratings of perceived exertion and thermal sensation), stroke velocity and accuracy, serve kinematics, and tennis-specific perceptual skill quantified the efficacy of interventions. Results: Significant effects of time (P < .01) reflected increased physiological demand, reduced serve velocity and ground-stroke velocity and accuracy, and a slowing of the serve racket-arm acceleration phase. Caffeine increased serve velocity (165 ± 15 km/h) in the final set of the match (P = .014) compared with placebo (159 ± 15 km/h, P = .008) and carbohydrate (158 ± 13 km/h, P = .001) conditions. Carbohydrate and cooling conditions afforded physiological advantage (increased blood glucose, P < .01, and reduced preexercise thermal sensation, P < .01) but did not affect performance relative to the placebo condition. Conclusions: Prolonged simulated tennis induced significant decrements in tennis skills. Caffeine supplementation partly attenuated the effects of fatigue and increased serve velocity. In contrast, carbohydrate and cooling strategies had little ergogenic effect on tennis performance.
- Description: C1
- Description: 2003005648
Comparison of agility demands of small-sided games in elite Australian football
- Davies, Michael, Young, Warren, Farrow, Damian, Bahnert, Andrew
- Authors: Davies, Michael , Young, Warren , Farrow, Damian , Bahnert, Andrew
- Date: 2013
- Type: Text , Journal article
- Relation: International Journal of Sports Physiology and Performance Vol. 8, no. 2 (2013), p. 139-147
- Full Text:
- Reviewed:
- Description: Purpose: To compare the agility demands of 4 small-sided games (SSGs) and evaluate the variability in demands for elite Australian Football (AF). Methods: Fourteen male elite Australian Football League (AFL) players (mean ± SD; 21.7 ± 3.1 y, 189.6 ± 9.0 cm, 88.7 ± 10.0 kg, 39.4 ± 57.1 games) completed 4 SSGs of 3 x 45-s bouts each with modified designs. Video notational analysis, GPS at 5 Hz, and triaxial accelerometer data expressed the external player loads within games. Three comparisons were made using a paired t test (P < .05), and magnitudes of differences were reported with effect size (ES) statistics. Results: Reduced area per player (increased density) produced a small increase in total agility maneuvers (SSG1, 7.2 ± 1.3; SSG2, 8.8 ± 4.1), while a large 2D player load was accumulated (P < .05, ES = 1.22). A reduction in players produced a moderate (ES = 0.60) total number of agility maneuvers (SSG 3, 11.3 ± 6.1; SSG 2, 8.3 ± 3.6); however, a greater variability was found. The implementation of a 2-handed-tag rule resulted in a somewhat trivial decline (P > .05, ES = 0.16) in agility events compared with normal AFL tackling rules (SSG 2, 8.3 ± 3.6; SSG 4, 7.8 ± 2.6). Conclusions: SSG characteristics can influence agility-training demand, which can vary considerably for individuals. Coaches should carefully consider SSG design to maximize the potential to develop agility for all players. © 2013 Human Kinetics, Inc.
- Description: 2003010585
- Authors: Davies, Michael , Young, Warren , Farrow, Damian , Bahnert, Andrew
- Date: 2013
- Type: Text , Journal article
- Relation: International Journal of Sports Physiology and Performance Vol. 8, no. 2 (2013), p. 139-147
- Full Text:
- Reviewed:
- Description: Purpose: To compare the agility demands of 4 small-sided games (SSGs) and evaluate the variability in demands for elite Australian Football (AF). Methods: Fourteen male elite Australian Football League (AFL) players (mean ± SD; 21.7 ± 3.1 y, 189.6 ± 9.0 cm, 88.7 ± 10.0 kg, 39.4 ± 57.1 games) completed 4 SSGs of 3 x 45-s bouts each with modified designs. Video notational analysis, GPS at 5 Hz, and triaxial accelerometer data expressed the external player loads within games. Three comparisons were made using a paired t test (P < .05), and magnitudes of differences were reported with effect size (ES) statistics. Results: Reduced area per player (increased density) produced a small increase in total agility maneuvers (SSG1, 7.2 ± 1.3; SSG2, 8.8 ± 4.1), while a large 2D player load was accumulated (P < .05, ES = 1.22). A reduction in players produced a moderate (ES = 0.60) total number of agility maneuvers (SSG 3, 11.3 ± 6.1; SSG 2, 8.3 ± 3.6); however, a greater variability was found. The implementation of a 2-handed-tag rule resulted in a somewhat trivial decline (P > .05, ES = 0.16) in agility events compared with normal AFL tackling rules (SSG 2, 8.3 ± 3.6; SSG 4, 7.8 ± 2.6). Conclusions: SSG characteristics can influence agility-training demand, which can vary considerably for individuals. Coaches should carefully consider SSG design to maximize the potential to develop agility for all players. © 2013 Human Kinetics, Inc.
- Description: 2003010585
The importance of a sport-specific stimulus for training agility
- Young, Warren, Farrow, Damian
- Authors: Young, Warren , Farrow, Damian
- Date: 2013
- Type: Text , Journal article
- Relation: Strength and Conditioning Journal Vol. 35, no. 2 (2013), p. 39-43
- Full Text:
- Reviewed:
- Description: The purpose of this article is to review recent evidence to help guide the training of agility. agility skill usually involves reacting to a stimulus before performing a movement with a change of direction or velocity. research has shown that better performers can be distinguished from lower skilled athletes by the ability to quickly and accurately react to opponent's movements, but not to a generic stimulus such as a flashing light. therefore, training for agility should include a perceptual and decision-making component involving reacting to movements of others, and this may be accomplished with evasive drills or smallsided games. Copyright © National Strength and Conditioning Association.
- Description: 2003011107
- Authors: Young, Warren , Farrow, Damian
- Date: 2013
- Type: Text , Journal article
- Relation: Strength and Conditioning Journal Vol. 35, no. 2 (2013), p. 39-43
- Full Text:
- Reviewed:
- Description: The purpose of this article is to review recent evidence to help guide the training of agility. agility skill usually involves reacting to a stimulus before performing a movement with a change of direction or velocity. research has shown that better performers can be distinguished from lower skilled athletes by the ability to quickly and accurately react to opponent's movements, but not to a generic stimulus such as a flashing light. therefore, training for agility should include a perceptual and decision-making component involving reacting to movements of others, and this may be accomplished with evasive drills or smallsided games. Copyright © National Strength and Conditioning Association.
- Description: 2003011107
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