- Title
- Attributes of expert anticipation should inform the design of virtual reality simulators to accelerate learning and transfer of skill
- Creator
- Müller, Sean; Dekker, Evan; Morris-Binelli, Khaya; Piggott, Benjamin; Hoyne, Gerard; Christensen, Wayne; Fadde, Peter; Zaichkowsky, Leonard; Brenton, John; Hambrick, David
- Date
- 2023
- Type
- Text; Journal article
- Identifier
- http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/189761
- Identifier
- vital:17500
- Identifier
-
https://doi.org/10.1007/s40279-022-01735-7
- Identifier
- ISSN:0112-1642 (ISSN)
- Abstract
- Expert sport performers cope with a multitude of visual information to achieve precise skill goals under time stress and pressure. For example, a major league baseball or cricket batter must read opponent variations in actions and ball flight paths to strike the ball in less than a second. Crowded playing schedules and training load restrictions to minimise injury have limited opportunity for field-based practice in sports. As a result, many sports organisations are exploring the use of virtual reality (VR) simulators. Whilst VR synthetic experiences can allow greater control of visual stimuli, immersion to create presence in an environment, and interaction with stimuli, compared to traditional video simulation, the underpinning mechanisms of how experts use visual information for anticipation have not been properly incorporated into its content design. In themes, this opinion article briefly explains the mechanisms underpinning expert visual anticipation, as well as its learning and transfer, with a view that this knowledge can better inform VR simulator content design. In each theme, examples are discussed for improved content design of VR simulators taking into consideration its advantages and limitations relative to video simulation techniques. Whilst sport is used as the exemplar, the points discussed have implications for skill learning in other domains, such as military and law enforcement. It is hoped that our paper will stimulate improved content design of VR simulators for future research and skill enhancement across several domains. © 2022, The Author(s). Correction to: Sports Medicine https://doi.org/10.1007/s40279-022-01735-7, Page 1: The affiliation for Evan Dekker, which previously read: 2Academic Services and Support Directorate, University Drive, Mt. Helen, Ballarat, VIC 3350, Australia has now been updated to read: Academic Services and Support Directorate, Federation University, University Drive, Mt. Helen, Ballarat, VIC 3350, Australia. The original article has been corrected.
- Publisher
- Springer Science and Business Media Deutschland GmbH
- Relation
- Sports Medicine Vol. 53, no. 2 (2023), p. 301-309
- Rights
- All metadata describing materials held in, or linked to, the repository is freely available under a CC0 licence
- Rights
- https://creativecommons.org/licenses/by/4.0/
- Rights
- Copyright © 2022, The Author(s)
- Rights
- Open Access
- Subject
- 4207 Sports science and exercise; 4201 Allied health and rehabilitation science
- Full Text
- Reviewed
- Funder
- Open Access funding enabled and organized by CAUL and its Member Institutions.
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