- Title
- User-avatar bond profiles : how do they associate with disordered gaming?
- Creator
- Stavropoulos, Vasileios; Gomez, Rapson; Mueller, Astrid; Yucel, Murat; Griffiths, Mark
- Date
- 2020
- Type
- Text; Journal article
- Identifier
- http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/174378
- Identifier
- vital:14870
- Identifier
-
https://doi.org/10.1016/j.addbeh.2019.106245
- Identifier
- ISBN:0306-4603 (ISSN)
- Abstract
- Aims: The avatar constitutes the in-game representation of the gamer. Although aspects of the user-avatar bond (UAB) have been associated with disordered gaming, there is a need for clearer understanding concerning the impact of potential UAB profiles. Methods: To address this need, the present study recruited a normative sample of 1022 World of Warcraft (WoW) players (Mage = 28.55 years, SD = 9.90). Participants completed the User-Avatar Questionnaire (to assess UAB aspects such as identification, immersion, and compensation), the Proteus-Effect Scale (to assess transference of the avatar's behaviour in real life), and the Internet Gaming Disorder Scale–Short-Form (to assess disordered gaming). Results: Latent class analysis indicated the existence of three UAB profiles, ‘differentiated gamers’ (DGs), ‘identified gamers’ (IGs) and ‘fused gamers’ (FGs). The DGs were characterized by low scores across all UAB aspects. The IGs did not report significant Proteus Effect (PE) or immersion behaviours, and despite being more identified with their avatar, did not significantly compensate through it. The FGs presented with higher PE, immersion, and compensation, although they did not significantly identify with their avatars, possibly due to having idealized them. Disordered gaming behaviours were significantly lower for the DGs and sequentially higher for the IGs and the FGs. Preoccupation and mood modification behaviours related to gaming disorder were distinctively associated with FGs. Conclusion: Disordered gaming assessment and treatment implications of the UAB profiles are discussed. © 2019 Elsevier Ltd; Murat Yucel has received funding from Monash University , and Australian Government funding bodies such as the National Health and Medical Research Council (NHMRC; including Fellowship #APP1117188 ), the Australian Research Council (ARC), and the Department of Industry, Innovation and Science. He has also received philanthropic donations from the David Winston Turner Endowment Fund, Wilson Foundation, as well as payment from law firms in relation to court and/or expert witness reports. The funding sources had no role in the design, management, data analysis, presentation, or interpretation and write-up of the data.
- Publisher
- Elsevier Ltd
- Relation
- Addictive Behaviors Vol. 103, no. (2020), p.
- Rights
- Metadata is freely available under a CCO license
- Rights
- Copyright © 2019 Elsevier Ltd. All rights reserved
- Subject
- 1117 Public Health and Health Services; 1701 Psychology; Compensation; Disordered gaming; Gamer identity; Gaming profiles; IGD; Immersion; Proteus Effect; User-avatar bond
- Reviewed
- Funder
- Murat Yucel has received funding from Monash University , and Australian Government funding bodies such as the National Health and Medical Research Council (NHMRC; including Fellowship #APP1117188 ), the Australian Research Council (ARC), and the Department of Industry, Innovation and Science. He has also received philanthropic donations from the David Winston Turner Endowment Fund, Wilson Foundation, as well as payment from law firms in relation to court and/or expert witness reports. The funding sources had no role in the design, management, data analysis, presentation, or interpretation and write-up of the data.
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