- Title
- The players’ perspective of Reach Out Central: A therapeutic interactive online game
- Creator
- Shandley, Kerrie; Klein, Britt; Austin, David
- Date
- 2008
- Type
- Text; Journal article
- Identifier
- http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/103936
- Identifier
- vital:11009
- Identifier
- ISSN:1832-7931
- Identifier
- http://sensoria.swinburne.edu.au/index.php/sensoria/article/download/9/158
- Abstract
- Therapeutic online games are potentially a valuable way of improving the mental health of young people. The purpose of this paper is to discuss the qualitative component of a formal evaluation conducted on Reach Out Central (ROC), an online game for 16-25 year olds which aims to improve mental health. Participants completing a post-program survey from the evaluation (n=154) were required to respond to two open-ended questions; what they liked most, and least, about ROC. Responses indicate that online games can be a successful way of educating, as well as attracting and engaging, young people. Suggestions are made regarding issues future developers should take into consideration when developing programs of a similar nature..
- Relation
- Sensoria - A journal of Mind, Brain and Culture. Vol. 4, no. 2 (2008), p.51-55
- Rights
- This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. http://creativecommons.org/licenses/by-nc-nd/4.0/deed.en_US
- Rights
- Open Access
- Rights
- This metadata is freely available under a CCO license
- Subject
- Young people; Mental health; Internet; Online game
- Full Text
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