Portal-based sound propagation for first-person computer games
- Authors: Foale, Cameron , Vamplew, Peter
- Date: 2007
- Type: Text , Conference paper
- Relation: Paper presented at Fourth Australiasian Conference on Interactive Entertainment, IE2007, RMIT University, Melbourne, Victoria : 3rd-5th December 2007
- Full Text:
- Description: First-person computer games are a popular modern video game genre. A new method is proposed, the Directional Propagation Cache, that takes adavntage of the very common portal spatial subdivision method to accelerate environmental acoustics simulation for first-person games, by caching sound propagation information between portals.
- Description: 2003004700
An evaluation framework for videogame based tasking of remote vehicles
- Authors: Hassell, Adam , Smith, Philip , Stratton, David
- Date: 2007
- Type: Text , Conference paper
- Relation: Paper presented at Fourth Australiasian Conference on Interactive Entertainment, IE2007, RMIT University, Melbourne, Victoria : 3rd-5th December 2007
- Full Text:
- Description: Unmanned vehicles (UV’s) are increasingly being employed in civil and military domains often for operations in dangerous environments. Typically these vehicles require some level of human supervision and therefore require a user interface to enable tasking and feedback. Most existing interfaces are specific to the UV and may require significant user training. One potential solution to this is to exploit proven videogame interfaces to improve UV control. There is however a lack of organised means by which these approaches can be evaluated. This paper describes an interface developed to serve as an experimental platform for investigating the potential benefits of various videogame based interfaces for remote vehicle tasking.
- Description: 2003004703
Dramatic flow in interactive 3D narrative
- Authors: Macfadyen, Alyx , Stranieri, Andrew , Yearwood, John
- Date: 2007
- Type: Text , Conference paper
- Relation: Paper presented at Fourth Australiasian Conference on Interactive Entertainment, IE2007, RMIT University, Melbourne, Victoria : 3rd-5th December 2007
- Full Text:
- Description: The concept of dramatic level is crucial for a model of dramatic flow. We present a framework to maintain optimal dramatic flow in an interactive 3D environment where both linear and emergent narratives co-exist. Unlike all other interactive narrative prototypes the framework advanced focuses on the optimal dramatic flow of the emerging user narrative so that although fragmented, it can be engaging and make sense. Using a sample narrative from Ovid’s Metamorphoses [18] we demonstrate a method to evaluate dramatic levels as plot points so that movement across narratives retains a strong dramatic flow. Although users may never choose to explore any given linear narrative in its entirety, the result is an engaging and rich narrative experience.
- Description: 2003004706