Semi-invasive system for detecting and monitoring dementia patients
- Authors: Yamsanwar, Yash , Patankar, Amol , Kulkarni, Siddhivinayak , Stratton, David , Stranieri, Andrew
- Date: 2019
- Type: Text , Conference proceedings , Conference paper
- Relation: 5th IEEE International Conference for Convergence in Technolog, I2CT 2019
- Full Text: false
- Reviewed:
- Description: Dementia is one of the most prevalent conditions faced by the elderly caused by specific brain cell damage. Various effects of dementia include a loss of memory, reduction in problem solving ability, analytical skills, and decision making capability. Few systems have been developed for the early detection of dementia. Existing systems depend largely on hardware e.g. sensors, gateways. Factors like maintainability and sustainability compromise the efficiency of such systems. This paper presents a novel approach towards the early detection of dementia and aims at eliminating some of the challenges posed by these systems. It also provides a comparati ve study of the cognitive abilities of healthy old-age people and those afflicted by dementia. © 2019 IEEE.
- Description: E1
An evaluation framework for videogame based tasking of remote vehicles
- Authors: Hassell, Adam , Smith, Philip , Stratton, David
- Date: 2007
- Type: Text , Conference paper
- Relation: Paper presented at Fourth Australiasian Conference on Interactive Entertainment, IE2007, RMIT University, Melbourne, Victoria : 3rd-5th December 2007
- Full Text:
- Description: Unmanned vehicles (UV’s) are increasingly being employed in civil and military domains often for operations in dangerous environments. Typically these vehicles require some level of human supervision and therefore require a user interface to enable tasking and feedback. Most existing interfaces are specific to the UV and may require significant user training. One potential solution to this is to exploit proven videogame interfaces to improve UV control. There is however a lack of organised means by which these approaches can be evaluated. This paper describes an interface developed to serve as an experimental platform for investigating the potential benefits of various videogame based interfaces for remote vehicle tasking.
- Description: 2003004703
Fitting the man to the machine: The ADAPT project
- Authors: Olds, Tim , Ross, James , Blanchonette, Peter , Stratton, David
- Date: 2007
- Type: Text , Journal article
- Relation: Australian Defence Force Journal Vol. 172, no. (2007), p. 95-102
- Full Text:
- Reviewed:
- Description: The size and shape of humans have been changing dramatically over the last 100 years. People have grown taller and fatter, with relatively longer legs and higher waist–hip ratios. Aircraft, on the other hand, are often designed to last for several decades. Consequently, there is an increasing mismatch between the size and shape of crewstations and the size and shape of aircrew. This mismatch has been exacerbated by the introduction of female aircrew. This is particularly true in Australia, where the most recent anthropometric survey dates from the 1970s, and crewstations are designed based on overseas specifications. In the past, anthropometric surveys have been conducted with the traditional instruments of tape measures and calipers. The Australian Defence Anthropometric Personnel Testing (ADAPT) project is taking a different approach, using a combination of 3D whole-body scanners, laser scans of crewstations, human modelling and animation software, and mathematical optimisation, to refine anthropometric recruitment standards for the RAAF. The project will additionally improve clothing and equipment fit, human functionality in aircraft, reduce the risk of injury and provide the opportunity to open recruitment to a wider selection of applicants. The work done in the ADAPT project has applications across the ADF, and will spill over into many civilian fields.
- Description: C1
- Description: 2003003347
AOP and the HLA : Simplified federation development
- Authors: Pokorny, Timothy , Stratton, David , Smith, Philip
- Date: 2006
- Type: Text , Conference paper
- Relation: Paper presented at 2006 Fall Simulation Interoperability Workshop, Orlando, USA : 10th September, 2006 p. 1-11
- Full Text: false
- Reviewed:
- Description: Underpinning the development of distributed simulations in the defence community, the High Level Architecture (HLA) has gained acceptance due in part to its support for a broad level of interoperability. Encompassing a framework that loosely couples together simulation components developed and deployed on a diverse range of platforms, the HLA has the potential to enable increasing interoperation between otherwise disparate simulations. Long supported for the simulation efforts of the defence domain, use of the HLA within the wider business community has thus far been minimal. In domains where a wide variety of proprietary, customized simulation tools and generic desktop applications alike are used for simulation purposes, use of the HLA can help enable increased reuse and interoperability. Offering a common, standardised, low-level infrastructure, the HLA would allow simulation models otherwise isolated from one another to be used together. However, despite the potential benefits it could bring, the current development costs and complexities involved in the development of HLA-based distributed simulations have resulted in minimal uptake beyond the defence domain. To help facilitate the broader application of the HLA and the benefits it can provide, these complexities must be abstracted. Aspect-Oriented Programming (AOP) focuses on the separation of concerns. Through the definition of cross cutting functionality, platform or framework specific behaviour can be woven into existing works. Within the context of distributed simulation, such a facility could be leveraged in an attempt to apply HLA behaviour to pure objectoriented simulation models. Removing the tight coupling between model and distribution technology that currently exists in the HLA would allow for greater model reuse and return on investment in addition to dramatically simplifying the development process, thus reducing development costs. This paper provides a background motivating the use of HLA within the wider business community. Suggesting the AOP as a potential solution, it goes on to identify some of the problems that must be overcome.
- Description: E1
- Description: 2003002051
HLA security through real-time compliance testing
- Authors: Andrews, David , Smith, Philip , Stratton, David , Wharington, John
- Date: 2006
- Type: Text , Conference paper
- Relation: Paper presented at 2006 European Simulation Interoperability Workshop, Stockholm, Sweden : 19th June, 2006 p. 1-7
- Full Text:
- Reviewed:
- Description: The HLA community currently utilizes federate compliance testing to give federate users confidence that the way in which a federate operates is correct. This compliance testing currently involves a series of manually organized software-based tests and is performed prior to run-time. This does not cover the possibility of noncompliance-tested modifications before actual deployment. Addressing these issues could see the development of compliance testing for HLA federates which is automatically performed during federate execution. The goal of compliance testing---to ensure that HLA federates conform to the HLA standards---has strong similarities with the goals of computer security. This paper critically discusses the concept of automated federate compliance testing, its ability to cover multiple federate versions, and its application to HLA security
- Description: E1
- Description: 2003002042
Language neutral bindings for HLA
- Authors: Smith, Philip , Fraser, Michael , Stratton, David
- Date: 2006
- Type: Text , Conference paper
- Relation: Paper presented at 2006 SIW, Spring Simulation Interoperability Workshop, Huntsville, USA : 2nd - 7th April, 2006 p. 1-6
- Full Text:
- Reviewed:
- Description: The concept of an HLA binding is of a set of libraries and procedures which enable a program written in a given target language (such as Java or tcl) to communicate with an RTI (typically written in C++). Generation of HLA bindings is a non-trivial task which must be repeated for each language for which bindings are required. This paper describes bindings to the HLA which use sockets. This implementation decouples the target code from the code required to invoke functions on the RTI. This decoupling simplifies the generation of bindings for any language which can use TCP sockets. This paper describes these bindings with particular reference to an implementation of HLA bindings for the target language tcl.
- Description: E1
- Description: 2003002021
A general purpose visualization architecture for distributed simulation
- Authors: Fraser, Michael , Stratton, David
- Date: 2004
- Type: Text , Conference paper
- Relation: Paper presented at SimTect 2004: the Ninth Simulation Technology & Training Conference, Canberra : 24th May, 2004
- Full Text: false
- Reviewed:
- Description: E1
- Description: 2003000857
Generic three-dimensional visualization for distributed simulations
- Authors: Stratton, David , Miller, James
- Date: 2004
- Type: Text , Conference paper
- Relation: Paper presented at SimTect 2004: the Ninth Simulation Technology & Training Conference, Canberra : 24th June, 2004
- Full Text:
- Reviewed:
- Description: E1
- Description: 2003000935
A program visualisation meta language
- Authors: Stratton, David
- Date: 2003
- Type: Text , Thesis , PhD
- Full Text:
- Description: The principle motivation of this work is to define an open PV architecture that will enable a variety of visualisation schemes to interoperate and that will encourage the generation of PV systems and research into their efficacy. Ultimately this may lead to more effective pedagogy in the field of computer programming and hence remove a barrier to students entering the profession.
- Description: Doctorate of Philosophy
Tools to assist with HLA pedagogy
- Authors: Stratton, David , Smith, Philip , Wharington, John
- Date: 2003
- Type: Text , Conference paper
- Relation: Paper presented at SimTecT 2003, Adelaide : p. 193-198
- Full Text:
- Reviewed:
- Description: The High Level Architecture (HLA) offers a dramatic extension of reuse for distributed simulation components. At the same time the HLA represents a significant training and education challenge if adoption of the architecture is to proceed at an adequate pace. In this context it is appropriate to consider tools and techniques that support effective pedagogy for HLA. This paper describes two innovations that have proved useful in short courses for HLA developers. The first supports scripting of basic HLA interactions so that a significant first encounter with HLA can proceed without the cognitive overhead of program development. The second supports an extended HLA software development training exercise in which groups of students work independently on components of a complete HLA simulation. An exercise of this scope becomes problematic when incomplete and possibly incorrect components are tested against each other. The tool described offers an adaptable test harness of correct components, in various states of completion, against which students can initially test their work.
- Description: E1
- Description: 2003002732