Test-retest measurement invariance of the nine-item internet gaming disorder scale in two countries : a preliminary longitudinal study
- Authors: Stavropoulos, Vasileios , Bamford, Luke , Beard, Charlotte , Gomez, Rapson , Griffiths, Mark
- Date: 2021
- Type: Text , Journal article
- Relation: International Journal of Mental Health and Addiction Vol. 19, no. 6 (2021), p. 2003-2020
- Full Text:
- Reviewed:
- Description: The reliable longitudinal assessment of Internet Gaming Disorder (IGD) behaviors is viewed by many as a pivotal clinical and research priority. The present study is the first to examine the test-retest measurement invariance of IGD ratings, as assessed using the short-form nine-item Internet Gaming Disorder Scale (IGDS9-SF) over an approximate period of 3 months, across two normative national samples. Differences referring to the mode of the data collection (face-to-face [FtF] vs. online) were also considered. Two sequences of successive multiple group confirmatory factor analyses (CFAs) were calculated to longitudinally assess the psychometric properties of the IGDS9-SF using emergent adults, gamers from (i) the United States of America (USA; N = 120, 18–29 years, Meanage = 22.35, 51.6% male) assessed online and; and (ii) Australia (N = 61, 18–31 years, Meanage = 23.02, 75.4% male) assessed FtF. Configural invariance was established across both samples, and metric and scalar invariances were supported for the USA sample. Interestingly, only partial metric (factor loadings for Items 2 and 3 non-invariant) and partial scalar invariance (i.e., all thresholds of Items 1 and 2, and thresholds 1, 3, for Items 4, 6, 8, and 9 non-invariant) were established for the Australian sample. Findings are discussed in the light of using IGDS9-SF to assess and monitor IGD behaviors over time in both in clinical and non-clinical settings. © 2019, The Author(s).
Item response theory analysis of the recoded Internet Gaming Disorder Scale-Short-Form (IGDS9-SF)
- Authors: Gomez, Rapson , Stavropoulos, Vasileios , Beard, Charlotte , Pontes, Halley
- Date: 2019
- Type: Text , Journal article
- Relation: International Journal of Mental Health and Addiction Vol. 17, no. 4 (2019), p. 859-879
- Full Text:
- Reviewed:
- Description: Based on the nine criteria for Internet gaming disorder (IGD) in DSM-5, the Internet Gaming Disorder Scale 9-Short Form (IGDS9-SF; Pontes and Griffiths 2015) is the most widely used questionnaire for assessing IGD. The present study examined support for the unidimensional factor structure of the instrument, with a group of 868 adolescent and adult gamers from the USA, with criteria recoded as present or absent. The two-parameter logistic model (2PLM) was used to examine the item response theory properties of the criteria included in the measure. Confirmatory factor analysis supported the one-factor model. The 2PLM analysis indicated that all the criteria were strong discriminators of high and low latent IGD. Furthermore, the items measured more of the GAD dimension and with more precision from around +2 SD from the mean trait level. The implications of the findings for interpreting the IGDS9-SF scores for clinical practice are discussed.
Measurement invariance : The case of measuring romantic attachment in Greek and Cypriot adolescents
- Authors: Stavropoulos, Vasileios , Mastrotheodoros, Stefanos , Papapetrou, Stelios , Gomez, Rapson , Beard, Charlotte , Motti-Stefanidi, Frosso
- Date: 2019
- Type: Text , Journal article
- Relation: European Journal of Developmental Psychology Vol. 16, no. 3 (2019), p. 362-371
- Full Text: false
- Reviewed:
- Description: The experiences in close relationships revised (ECR-R) is widely used to assess romantic attachment dimensions. Investigating cultural limitations in its applicability is imperative. This study aims to examine the instrument’s: (1) factor structure in two large and normative samples of Greek (N = 1706, M age = 16.16; SD = 2.16; 49.7% male) and Cypriot (N = 1279; M age = 15.54; SD = 0.65; 44.9% male) adolescents; (2) measurement invariance between these groups, accounting for potential gender and age effects. Results supported the two-factor structure and indicated partial invariance of the constructs between Greek and Cypriot adolescents. Findings support limitations in the use of instruments adapted for Greece in Cyprus.
Measurement invariance of the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) between Australia, the USA, and the UK
- Authors: Stavropoulos, Vasileios , Beard, Charlotte , Griffiths, Mark , Buleigh, Tyrone , Gomez, Rapson , Pontes, Halley
- Date: 2018
- Type: Text , Journal article
- Relation: International Journal of Mental Health and Addiction Vol. 16, no. 2 (2018), p. 377-392
- Full Text:
- Reviewed:
- Description: The Internet Gaming Disorder Scale–Short-Form (IGDS9-SF) is widely used to assess Internet Gaming Disorder behaviors. Investigating cultural limitations and implications in its applicability is imperative. One way to evaluate the cross-cultural feasibility of the measure is through measurement invariance analysis. The present study used Multigroup Confirmatory Factor Analysis (MGCFA) to examine the IGDS9-SF measurement invariance across gamers from Australia, the United States of America (USA), and the United Kingdom (UK). To accomplish this, 171 Australian, 463 USA, and 281 UK gamers completed the IGDS9-SF. Although results supported the one-factor structure of the IGD construct, they indicated cross-country variations in the strength of the relationships between the indicators and their respective factor (i.e., non-invariant loadings of items 1, 2, 5), and that the same scores may not always indicate the same level of IGD severity across the three groups (i.e., non-invariant intercepts for items 1, 5, 7, 9).
Age of initiation and Internet gaming disorder : The role of self-esteem
- Authors: Beard, Charlotte , Haas, Amie , Wickham, Robert , Stavropoulos, Vasileios
- Date: 2017
- Type: Text , Journal article
- Relation: Cyberpsychology, Behavior, and Social Networking Vol. 20, no. 6 (2017), p. 397-401
- Full Text: false
- Reviewed:
- Description: The link between early initiation and problematic use has been observed for substance use disorders; however, this link has not been as clearly established for Internet gaming disorder (IGD). Available studies indicate that individuals who initiate Internet use at younger ages exhibit an increased risk for general Internet addiction. Prior research also suggests unique cognitive processes in online gaming, such that an individual's overall sense of self-worth can become contingent upon self-esteem derived from the gaming environment. The current research examines the mediational role of self-esteem variables in the relationship between age of initiation and IGD symptomatology. Data were analyzed from 1,044 adult participants (mean age = 30.90; standard deviation: 9.28; 35.0% female) recruited from Amazon Mechanical Turk who reported playing massively multiplayer online role-playing games. Age of gaming initiation is directly linked to IGD, as earlier age predicted overall IGD symptom severity (b = -0.10, 95% confidence interval [CI: -0.17, -0.03]), controlling for self-esteem factors. In addition, self-esteem factors emerged as mediators of the effect, where global self-esteem served as a protective factor (b = -0.05, 95% CI: [-0.07, -0.02]) and high gaming-contingent self-worth (GCSW; b = -0.10, 95% CI: [-0.15, -0.04]) was associated with more negative outcomes. Earlier age of gaming initiation is associated with IGD symptomatology. Although risks of screen time are often referred to in terms of physical consequences, the present study provides support regarding the inclusion of self-esteem factors in the link between early use and IGD. © Copyright 2017, Mary Ann Liebert, Inc. 2017.
The longitudinal association between anxiety and Internet addiction in adolescence : The moderating effect of classroom extraversion
- Authors: Stavropoulos, Vasileios , Gomez, Rapson , Steen, Eloisa , Beard, Charlotte , Liew, Lucas , Griffiths, Mark
- Date: 2017
- Type: Text , Journal article
- Relation: Journal of Behavioral Addictions Vol. 6, no. 2 (2017), p. 237-247
- Full Text:
- Reviewed:
- Description: Background and aims The risk effect of anxiety on addictive behaviors, including Internet addiction (IA), has repeatedly been highlighted in the international literature. However, there is a lack of longitudinal studies examining this association in relation to proximal context effects, particularly in adolescence. Such findings would shed light on potential age- and proximal context-related variations in the anxiety-IA association that could better inform IA prevention and intervention initiatives. Methods In this study, 648 adolescents, embedded in 34 classrooms, were assessed at the age of 16 and again at the age of 18 to examine the effect of anxiety on IA behaviors in relation to the average level of classroom extraversion. IA was assessed with the Internet Addiction Test (Young, 1998), anxiety with the relevant subscale of the Symptom Checklist 90 - Revised (Derogatis & Savitz, 1999) and classroom extraversion with the synonymous subscale of the Five Factor Questionnaire (Asendorpf & van Aken, 2003). A three-level hierarchical linear model was calculated. Results The present findings demonstrated that: (a) higher levels of anxiety were significantly associated with higher IA behaviors, (b) the strength of this association did not vary over time (between 16 and 18 years old), and (c) however, it tended to weaken within classrooms higher in extraversion. Discussion This study indicated that the contribution of individual IA risk factors might differently unfold within different contexts.